﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using FarseerPhysics.Dynamics;

namespace BattleToast
{
    public class Character : AnimatedGameObject
    {
        private float startHealth;
        private float currentHealth;
        

        public float StartHealth
        {
            get { return startHealth; }
            set { startHealth = value; }
        }

        public float CurrentHealth
        {
            get { return currentHealth; }
            set { currentHealth = value; }
        }

        public Character() { }

        public Character(World world, Texture2D texture, Vector2 position, Vector2 size, int currentFrame, int health): base(world,texture, position, size, currentFrame)
        {
            this.startHealth = health;
        }

        
    }
}
